//==============================================================================
// anubite_anim.txt
//==============================================================================

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define killtouch
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario U Shade Kill Touch
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
Define Mist
{
	Set Hotspot
	{
		Version
		{
			VisualParticle Special G Underworld Shade Mist
		}
	}
}

//==============================================================================
//define AtlantisGlow1
//{
//   set hotspot
//   {
//      version
//      {
//         VisualParticle Building SFX X Lighthouse Glow Particle1
//      }
//   }  
//}
//
////==============================================================================
//define AtlantisGlow2
//{
//   set hotspot
//   {
//      version
//      {
//         VisualParticle Building SFX X Lighthouse Glow Particle2
//      }
//   }  
//}
//
////==============================================================================
//define AtlantisGlow3
//{
//   set hotspot
//   {
//      version
//      {
//         VisualParticle Building SFX X Lighthouse Glow Particle3
//      }
//   }  
//}

//==============================================================================
define dustsmall
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Small
      }
   }
}

//==============================================================================
define TeleportGlow
{
	set hotspot
	{
		version
		{
			VisualParticle SFX C Tiger Spirit Glow
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_IdleA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite Iron_IdleA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_BirthA
				VisualGranny Special E Anubite_BirthA
				connect HOTSPOT egyptbirthSFX hotspot	
				connect hotspot eclipseSFX hotspot			
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_BirthA
				VisualGranny Special E Anubite Iron_BirthA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_attackA
				VisualGranny Special E Anubite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 0.75
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				//Visual Special E Anubite_attackB
				VisualGranny Special E Anubite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_attackA
				VisualGranny Special E Anubite Iron_AttackA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 0.75
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				//Visual Special E Anubite_attackB
				VisualGranny Special E Anubite Iron_AttackB
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_deathA
				VisualGranny Special E Anubite_DeathA
				Connect hotspot DeathSoul hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_deathA
				VisualGranny Special E Anubite Iron_DeathA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				Connect hotspot DeathSoul hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Run
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_RunA
				VisualGranny Special E Anubite_RunA
				Length 1.0
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_RunA
				VisualGranny Special E Anubite Iron_RunA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				Length 1.0
			//	Connect SmokePoint Mist Hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_boredA
				VisualGranny Special E Anubite_BoredA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_boredA
				VisualGranny Special E Anubite Iron_BoredA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_TrotA
				VisualGranny Special E Anubite_TrotA
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
			//	Visual Special E Anubite_TrotA
				VisualGranny Special E Anubite Iron_TrotA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				Connect SmokePoint Mist Hotspot
				connect hotspot eclipseSFX hotspot
				
			//	Visual Special E Anubite_RunA
			//	VisualGranny Special E Anubite Iron_RunA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
			//	tag FootstepLeft 0.30 true
			//	tag FootstepRight 0.80 true
			//	Length 1.2
			//	Connect SmokePoint Mist Hotspot
			//	connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
//OLD
//anim JumpTakeoff
//{
//	SetSelector
//	{
//		TechLogic none/Feet of the Jackal
//		set hotspot
//		{
//			version
//			{
//				VisualGranny Special E Anubite_JumpTakeoff
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible
////-- end auto generated section
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				VisualGranny Special E Anubite Iron_JumpTakeoff
//			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible
////-- end auto generated section
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//	}
//}
//
//==============================================================================
//OLD
//anim JumpFly
//{
//	SetSelector
//	{
//		TechLogic none/Feet of the Jackal
//		set hotspot
//		{
//			version
//			{
//				//Visual Special E Anubite_JumpFly
//				VisualGranny Special E Anubite_JumpFly
//				length 2.0
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				//Visual Special E Anubite_JumpFly
//				VisualGranny Special E Anubite Iron_JumpFly
//			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
//				length 2.0
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//	}
//}
//
//==============================================================================
//OLD
//anim JumpLand
//{
//	SetSelector
//	{
//		TechLogic none/Feet of the Jackal
//		set hotspot
//		{
//			version
//			{
//				VisualGranny Special E Anubite_JumpLand
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible
//				tag SpecificSoundSet 0.50 false SwordSwing checkVisible
////-- end auto generated section
//				//Tag Attack 0.9 true
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				VisualGranny Special E Anubite Iron_JumpLand
//			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible
//				tag SpecificSoundSet 0.50 false SwordSwing checkVisible
////-- end auto generated section
//				//Tag Attack 0.9 true
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//	}
//}
//
//==============================================================================
anim JumpTakeOff
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite_JumpTakeoff
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.01 false AnubiteTeleportFrom checkVisible
				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible
//-- end auto generated section
				connect hotspot TeleportGlow hotspot
				Connect hotspot Mist Hotspot
				Connect hotspot soul Hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_JumpTakeoff
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.01 false AnubiteTeleportFrom checkVisible
				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible
//-- end auto generated section
				connect hotspot TeleportGlow hotspot
				Connect hotspot Mist Hotspot
				Connect hotspot soul Hotspot
				connect hotspot eclipseSFX hotspot
				connect righthand killtouch hotspot
				connect lefthand killtouch hotspot
			}
		}
	}
}
==============================================================================
anim JumpFly
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				VisualNone Bimmy
				tag SpecificSoundSet 0.00 false AnubitePassingThrough checkVisible
				connect hotspot TeleportGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualNone Bimmy
				tag SpecificSoundSet 0.00 false AnubitePassingThrough checkVisible
				connect hotspot TeleportGlow hotspot
				connect hotspot killtouch hotspot
			}
		}
	}
}

//==============================================================================
anim JumpLand
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
			//	VisualGranny Special E Anubite_BirthA
				VisualGranny Special E Anubite_JumpLand
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag SpecificSoundSet 0.01 false AnubiteTeleportTo checkVisible
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible
				tag GenericSound 0.60 true
//-- end auto generated section
				connect hotspot TeleportGlow hotspot
				Connect hotspot Mist Hotspot
				Connect hotspot soulbirth Hotspot
				connect hotspot eclipseSFX hotspot
				connect rightfoot dustsmall hotspot
				connect leftfoot dustsmall hotspot
			}
		}
		set hotspot
		{
			version
			{
			//	VisualGranny Special E Anubite Iron_BirthA
				VisualGranny Special E Anubite Iron_JumpLand
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag SpecificSoundSet 0.01 false AnubiteTeleportTo checkVisible
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible
				tag GenericSound 0.60 true
//-- end auto generated section
				connect hotspot TeleportGlow hotspot
				Connect hotspot Mist Hotspot
				Connect hotspot soulbirth Hotspot
				connect hotspot eclipseSFX hotspot
				connect righthand killtouch hotspot
				connect lefthand killtouch hotspot
				connect rightfoot dustsmall hotspot
				connect leftfoot dustsmall hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/Feet of the Jackal
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_attackA
				VisualGranny Special E Anubite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.20 false AnubiteJump checkVisible
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 1.0
				Connect LEFTHAND HadesFireSmall hotspot
				Connect RIGHTHAND HadesFireSmall hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				//Visual Special E Anubite_attackB
				VisualGranny Special E Anubite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.20 false AnubiteLand checkVisible
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 1.33
				Connect LEFTHAND HadesFireSmall hotspot
				Connect RIGHTHAND HadesFireSmall hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_attackA
				VisualGranny Special E Anubite Iron_AttackA
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.20 false AnubiteJump checkVisible
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 1.00
				Connect LEFTHAND HadesFireSmall hotspot
				Connect RIGHTHAND HadesFireSmall hotspot
				connect hotspot eclipseSFX hotspot
			}
				version
			{
				//Visual Special E Anubite_attackB
				VisualGranny Special E Anubite Iron_AttackB
			//	ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.20 false AnubiteLand checkVisible
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible
//-- end auto generated section
				length 1.33
				Connect LEFTHAND HadesFireSmall hotspot
				Connect RIGHTHAND HadesFireSmall hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}
